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Expanded
cinema isn’t a movie at all: like life, it’s a process of
becoming, man’s ongoing historical drive to manifest his consciousness
outside of his mind, in front of his eye. One can no longer specialize
in a single discipline and hope to truthfully express a clear picture
of its relationship in the environment.
— Gene Youngblood, Expanded Cinema
INTRODUCTION
"Means and Meditations" is an 11-minute experimental video,
a journey through three abstract worlds: subterranean, terrestrial and
atmospheric. The project, which has consumed the better part of the past
year, is both a burden and a joy. Mostly, it is an education. Some of
the lessons are purely technical — discovering the potential and
limitations of video editing software, for example, or the properties
of acrylic paint. Other lessons are intellectual — deciphering the
mysteries of narrative that Roland Barthes describes in "Image -
Music - Text," for instance, or immersing myself in the poetry of
Stan Brakhage’s visual language. Creating the video is an evolving
process, beginning with the idea, organizing it into a coherent narrative
structure, inventing the imagery to express that narrative, and assembling
it into a finished product. Each step relates to the next, and all are
equally important.
While working on my video, I simultaneously keep track of all the material
experiments and intellectual exercises made along the way. I rigorously
document the process of its evolution, acknowledging that product cannot
exist without process. I better understand how I operate as an artist
by scrutinizing the choices I make. Creativity requires patience —
sometimes, taking the day off and not working is more fruitful than sitting
all day in front of the computer, endlessly making and remaking the same
image. It requires curiosity to explore new media when old media fail
and to seek inspiration in the works of others. And it requires the discipline
to examine your work with a critical eye, to be your own harshest critic.
I believe Means and Meditations reflects all these things. It is by far
the most visually complex, most deliberately constructed, most intellectually
and emotionally compelling project I have created to date. This report
chronicles its conception, evolution and completion.
PROJECT DESCRIPTION
"Means and Meditations" is conceived as a progression through
and transcendence of three environments, beginning in the subterranean,
surfacing on the terrestrial, and then ascending into the atmospheric.
Ultimately, the imagery evaporates, suggesting another plane, a kind of
cosmic ether. It should be pointed out that this description of the video
is my own interpretation. I do not intend it to be the only valid means
of interpretation. I fully expect, rather, for each viewer to draw his
or her own inferences, which may or may not coincide with my own.
The video opens in blackness, out of which a crackle escapes, pricking
the ear. In the distance, a white form emerges and expands, hovering and
quivering like a spectral light at the far end of a cave. The form recedes;
the blackness consumes the frame again. Another form emerges, smaller,
more tentative, and slips away with a squeak. A third form appears, pulsing
with life as it expands and contracts, its form gradually shifting. The
quivering form continues to divide and grow, under the pull of some mysterious
mitosis, driven by a rhythmic, mechanical pulse. Bioluminescent cells
emerge and multiply until the entire screen is filled, swirling faster
and faster as they become a maddened swarm. Color seeps in, first green,
then blue. Bacteria? Viruses? Protozoa? Something not of this world? The
visual texture and rhythm accommodate new elements that emerge —
a spring, a geyser, a riverbed, a channel — while white noise fills
the soundtrack. Swirls of white bubble to the surface, while the soundtrack
crackles with kinetic energy. There is a transcendence of strata.
The frenetic imagery and pace recede, dissolving into new imagery: rich,
painted surfaces reminiscent of Landsat photography. A lush, blue and
green world gently wavers below as it glides past as the sound of water
dripping echoes in the distance. Slowly, it slips away, dissolving into
another landscape, still with blues and greens, but also browns and yellows.
Layers materialize, adding depth; the dripping dissipates. The landscape
palette becomes muted. More layers appear, their surfaces textured, their
contours sharp. They follow their own trajectories, some mirroring the
base layers, others traveling in opposition, still others following diagonal
paths. New sonic effects emerge, suggesting winds whistling aloft and
distant short-wave radio transmissions. Yet the overall pace remains languid,
tranquil; there is time to linger and pick out interesting elements, taking
pleasure in the colors and textures on the screen as the imagery shifts
from cool blues and greens to warmer reds, oranges and earth tones. Darker,
jagged forms gradually congeal, moving in opposition to the landscapes
below. Distressed and dirty imagery — reed-like scratches, swirls
and rays — appears, urgent and unsettled. Colors become murky, forms
crowd the frame competing for dominance. The soundtrack vibrates with
unidentifiable digital noise; velocity increases.
The trajectory of the imagery shifts from horizontal to vertical, suggesting
ascent. Streaks of yellowish green pulse and glow like shafts of light,
while layers of color beneath shift from red and orange to blue and green.
Low-frequency tones resonate. Cell-like forms appear, reminiscent of those
in the first section of the video, as the upward trajectory accelerates.
Softer patches of color seep into the frame, hover and then slowly dissolve.
The palette shifts from warmer tones to cooler ones. The velocity slows
as the forms begin to draw closer. A wider cosmos materializes, a multi-colored
nebula, or perhaps a star-filled galaxy, maybe another universe entirely.
It pans and expands, enveloping and consuming. The low-frequency tones
give way to a rush of white noise as the picture evaporates into darkness,
revealing another void. It is an end, and a beginning.
CONCEPTUALIZATION AND ORGANIZATION
The video’s genesis begins as any artistic endeavor might, with
an idea or theme. In this case, the idea is of a journey between strata
or worlds. Like many visual artists, my task is compounded by the fact
that I will not be relating this concept with words but with abstract
symbols. In order to convey this, I must craft a new vocabulary, a strictly
visual one, to describe the environment that my video (and those who see
it) will inhabit. I begin as any writer would, taking an idea, describing
it as fully as possible, then using those descriptors to define a series
of actions and characteristics that will drive the narrative from one
point to another. This process will guide me as I create my filmstrips
and serve as a basic organizational principle once I begin assembling
the video itself.
The language of the image
In his book "Expanded Cinema," Gene Youngblood describes the
artist as a design scientist who creates a new visual language in order
for the viewer to experience and understand what is seen. I liken the
design scientist role to that of an architect. The video, like the physical
structure, must be designed to fulfill a function (in the case of the
video, to contain and convey the narrative), as well as evoke thought
and emotion though material choice and construction (whether that material
is warm, textured brick versus cold steel and glass used in the structure,
or washes of cool blue and green acrylic paint versus a dirty, mottled
photocopied pattern on the filmstrip). As a design scientist, my first
responsibility is to define and codify that visual language for myself.
It is a months-long process that begins before a single frame of film
has been created. I begin by describing the film — first informally
to friends, then formally in a written proposal — and sketching
out a three-part narrative. Although this is a classic structure, I do
not intend for the video to adhere to convention by culminating in a climax
and then neatly resolving itself. The video begins in one stratum, lingers
briefly, transcends to the second, reveals that layer, and then ascends
to the third. The conclusion, deliberately ambiguous and open-ended, suggests
another beginning as much as a resolution.
Already, a language for the video is emerging: strata, worldly, cosmic,
transcendence, ascending. I push at this. These words suggest an upward
mobility, a purposeful trajectory. But, if the cosmos — the ultimate
outside — is the destination, where does the journey begin? From
within. Or in a worldly sense, from beneath, from the fiery core of the
earth to the surface of the land. This subterranean world does not have
to be literally fiery or hot, but it does suggest that from out of the
blackness, an energy emerges, rises to the terrestrial surface, and from
there, ascends to the cosmos.
During the initial image-making process, I adhere loosely to these themes.
I am more interested in generating content (and experimenting with various
media) than I am in adhering to prescribed categories. Once it is time
to assemble to images into a video, I face a quandary. How am I to get
from A to Z, much less decide which filmstrips and scans were subterranean,
terrestrial or atmospheric (to say nothing of where each might reside
on the video timeline)? I solve this problem by constructing a storyboard,
something traditional animators and filmmakers have used for decades as
an organizational tool for narrative construction. For each of the scanned
images, I capture a digital still image, which I then print as a 3-inch-by-2-inch
color cutout. For the filmstrips transferred with the Steenbeck, I capture
stills at points where the imagery is particularly appealing and print
these as well. On a large 2-foot-by-4-foot board, I draw three large,
intersecting rectangles, one atop the other, each representing one of
the narrative strata. I consider each printed still, asking of each: which
subsection does the image belong to, and where, hierarchically, does each
image exist on the storyboard in relation to the other stills?
Certain images readily lend themselves to specific positions on the
storyboard. For example, the applied paper filmstrip, manipulated digitally
to resemble a spectral white orb that throbs and grows, suggests a mysterious
energy that emerges from the darkness of the subterranean world. It becomes
the initial image of the video. A painted 35mm filmstrip, scanned and
animated, bears an uncanny resemblance to a cosmic nebula. I use it as
the concluding atmospheric image. Other images, however, are more troublesome.
Is a particular painted, scanned image of filmstrip terrestrial or atmospheric?
What strata should the photocopied and applied paper images occupy?
Organizing the timeline ultimately takes five attempts before I am satisfied
with the overall visual order. It also provides an initial weeding-out
of visual elements. In each of the five attempts at organizing the storyboard,
I discover that certain visual elements simply will not fit within the
overall visual construct. Sometimes, this is because certain images are
too similar to elements I have already used; other times, the imagery
is visually appealing on its own, but too dominant to integrate into the
overall narrative. The narrative diverges in the terrestrial section between
strips painted with warmer colors like browns and reds, and strips painted
with cooler blues and green. These two distinct visual threads converge
at the transition to atmospheric, then part again. Here, the imagery is
divided between painted strips and those with photocopied or paper imagery.
This will pose a problem once I begin assembling the visual elements in
the computer, since I intend to follow only a single narrative thread.
But at least I now have a roadmap to guide the assembly process.
Assembling the narrative
Having created this map on paper, I begin constructing the video in Final
Cut Pro. The initial assembly involves a simple laying end-to-end of each
visual element; where the narrative diverges on paper, I create a separate,
tandem layer, which I will later attempt to reconcile. I determine a basic
animation behavior for each element (horizontal or vertical pans, zooms)
but leave the detailed effects (transitions, velocity, layers) until later.
A complete, if rough, video slowly emerges. As it does, extraneous visual
elements — particularly in those areas where the narrative diverges
on paper — begin to fall away. The editing process in this second
stage is, in many ways, intuitive. Some elements I cannot reconcile with
others. Other visual components are redundant.
Once the basic linear narrative structure is complete, the video requires
further refinement and articulation. To this point, I have established
the visual symbols of representation without endowing each element with
its own set of characteristics governing motion (directional and temporal),
appearance (focused or blurry, large or small), and so on. The video still
lacks transitions that will allow for seamless transcendence between individual
elements and strata — and most importantly, cannot yet be fully
“read.” I need to expand my mental image sets if I am to develop
more visually articulate imagery.
With the video playing, I compile a list of descriptors — adjectives,
mostly, but also nouns, verbs and the occasional phrase — that
the imagery inspires as it progresses from beginning to end. I repeat
the process a second, and then a third time, until I have compiled a list
of 55 words and phrases. From this, a vocabulary emerges, as do sub-narratives
(back stories) concerning certain elements within the video (for example,
a bank of “clouds,” a recurring motif during transition between
terrestrial landscapes, harbors spirits or specters watching over the
viewers). The characteristics that each element possesses fit almost seamlessly
within the large narrative already established. The terrestrial movement
advances through distinct biomes, from temperate to arid: a rainforest
gives way to deciduous forest and savannas give way to deserts. Even sub-narratives
that I eventually discard (the cloud specters) are useful in that they
force me think of the various visual elements as living, breathing characters,
rather than flat, inanimate forms.
Returning to the construction of the video, I question the visual elements
a second time. The first painted and scanned element of the terrestrial
section reminds me of algae and photosynthesis; it is primordial, tropical.
Given these characteristics, I ask: how does algae behave? How does photosynthesis
work? How might this element move, form layers, etc.? If the narrative
structure is a three-part journey and each element its vocabulary, then
these specific characteristics are its grammar — all of them crucial
elements not only in constructing the video, but in its interpretation
as well. For example, algae in a pond only move when stirred by a stiff
breeze that causes ripples in the water. Although it teems with life on
the microscopic level, it appears languid, lazy, simple and staid when
seen with the naked eye. This first terrestrial image, I decide, ought
to reflect this by moving slowly across the screen. I scrutinize each
image in similar fashion, and as I do, the video comes to life.
IMAGE-MAKING
To create the imagery in the videos, I use three techniques: an applied
paper process, photocopying onto clear 16mm leader and painting on 16mm
and 35mm leader. While I rely upon many conventional cinematic effects
to assemble the video, I do not employ a film or video camera to generate
any actual imagery.
Applied Paper Process
One of the primary techniques I use (which I used first in my prethesis
video, "Floating in the Ether") involves lifting printed images
from newspapers and magazines using 16mm splicing tape. I refer to this
technique as the “applied paper process.” The method is unconventional,
if not wholly unique. I am aware of one filmmaker, David Gatten, based
in Ithaca, New York, who used Scotch tape to similar ends in producing
"Moxon's Mechanick Exercises," but interviews with Gatten offer
scant information on the specifics of his process. With my technique,
I apply the tape to a page (typically from a newspaper or glossy stock
magazine), and then soak the page briefly in warm water to saturate the
paper and loosen the adhesive. Next, I pull the tape gently from the page
and rub off whatever paper still clings to the adhesive. A thin layer
of ink from the printed image is left behind. The process reminds me of
the way Silly Putty can pull an image away from newsprint. Results vary,
depending upon the weight and grade of paper and the variable quality
of the adhesive on the splicing tape. The process generally leaves the
image intact upon the surface of the tape and sufficient adhesive for
the next step: adhering the tape to clear 16mm leader.
In collecting source material from magazines, I am attracted primarily
to image dichotomies: shots of nature unspoiled by man (the meandering
shoreline of a lake / the cracked, windswept desert floor) and pictures
of the man-made (the steel girders of a suspension bridge / a winding
rural highway). I look for two things: 1) interesting shapes and patterns
which, when extracted from the whole, become arresting visual fragments,
and 2) specific images (such as a face, a clock, a pressure gauge) that
when lifted, may remain intact but are not be readily identifiable when
set in motion. I avoid iconic images, because I want my subject matter
to be suggestive or evocative without being readily connotative so that
viewers have the most leeway possible to interpret the imagery. Likewise,
I don’t agonize too long over a photograph; I quickly flip through
the pages of a magazine, pulling what appeals to me, leaving what doesn’t.
I limit myself to black-and-white photographs. In past project, I have
worked with both monochromatic and color imagery. While black-and-white
reproduces well, experiments using color have been disappointing, tending
to appear dull or washed out.
Once the tape has been applied and images lifted, I assemble the strips
of splicing tape end-to-end on the clear leader, applying them one after
another in a linear fashion. Aspects I consider when assembling the strips
of tape include the presence or absence of residual paper fibers; the
lightness or darkness of an image, as evidenced by contrast; the general
opacity or transparency of the image; and geometric patterns, lines, and
positive or negative space. What unifies the imagery is the dominance
of visual texture, and above all, the screen-like ink pattern left by
the printing process, which when projected creates a vibrating surface.
The filmstrip becomes a scroll of sorts, with each strip of applied and
image-laden splicing tape functioning like a phrase in a paragraph. A
dialogue unfolds within and between the strips of tape as I assemble them.
Each preceding strip informs the strip that follows. In doing so, I create
an overarching visual narrative for myself, one that contains particular
points of articulation: complementary imagery (the structure of a tree
trunk / the spans of a steel girder bridge) and oppositional imagery (the
organic folds of an elephant’s hide / the cracks in a desert floor).
Despite the rich imagery and texture contained within each filmstrip,
very little of it will ever been seen in an unadulterated form. It is
transformed during the transfer process and again in the assembly environment.
This is not to say that the original strips that make up the film cannot
be seen. Several of Stan Brakhage’s handpainted filmstrips either
are framed or reprinted in publications. Bruce Connor frames some of his
films in their entirety, notably "Cosmic Ray" and "Ten
Second Film." I, too, display painted filmstrips of past projects
like "Hurricane" and "Surfacing."
The relationship between spectator and strip is fundamentally changed
from an ephemeral, visual experience when the filmstrip is projected,
to a tactile, tangible object when it is framed. There is no longer the
sense of perpetual present tense that a moving image implies; the still
image suggests instead a static past tense. Each frame is as it was when
it was created. Each exists independent of the frame before and the frame
after. The strip also can be viewed as a canvas, rather than a collection
of discrete frames, since each strip is painted as a whole, rather than
frame-by-frame. The strip in a frame can be touched and carefully inspected,
rather than merely beheld on a screen. Details that would never been seen
if the strip were projected are readily apparent. Color, line and texture
are represented as they would in a painting. In short, framing the filmstrip
treats it as static visual art, rather than animated visual entertainment.
Photocopying on film
A second technique, similar to the applied paper process, involves photocopying
directly onto the 16mm leader. This mode of transfer requires an inexpensive,
desktop photocopying machine (high-end, professional machines tend to
jam). The process is relatively straightforward. I first affix strips
of clear 16mm leader to a sheet of paper, emulsion side up. My source
materials again are black-and-white images printed in newspapers and magazines.
I next lay the original image on the photocopier glass and place the sheet
with the attached leader into the manual-feed paper tray. I activate the
photocopier, and a portion of the image is transferred onto the leader.
As with the applied paper process, photocopying distills image fragments
from a whole, although in a less precise way. With the paper process,
I apply tape to the precise portion of a photograph I wish to isolate.
With photocopying, when I affix the leader that will receive the image
to a piece of paper, I can only approximate the location of where the
source image will fall. Some of it ends up on the paper, some it ends
up on the leader. The resulting images on the leader always are different
than what I expect them to be. They appear to have been sketched with
charcoal — the photocopied image looks mottled and uneven. When
projected, the image is lighter and has less contrast. It feels grittier,
dirtier than images lifted with splicing tape. This grittiness becomes
the unifying characteristic when I assemble the sequences of photocopied
strips.
Painting on film
The third technique I use in Means and Meditations is painting on film,
a technique favored by numerous experimental filmmaking pioneers, including
Stan Brakhage, Harry Smith and Norman McLaren. Like these artists and
those who paint on canvas or paper, there are a number of choices I must
make before I begin painting. I have to consider pigment type (acrylics,
watercolors or inks), brush type (sable or synthetic, size and style)
and other marking and application media (sponges, foam brushes, cotton
swabs, Sharpie pens, etc.). Equally important is the selection of the
color palette itself: Do I limit myself to the primary colors or more
subtle hues? Do I choose from the warmer end of the color spectrum, such
as reds, oranges and yellows? Do I choose cooler colors, such as blues
and greens? Perhaps earthier tones? Often as not, I rely on some kind
of developed instinct, one Henri Matisse referred to in "Notes of
a Painter": “The chief aim of color should be to serve expression
as well as possible. I put down my colors without a preconceived plan.
If at the first steps and perhaps without my being conscious of it one
tone has particularly please me … when the picture is finished I
will notice that I have respected this tone while I have progressively
altered and transformed the others. I discover the quality of colors in
a purely instinctive way.” Matisse’s instinct clearly was
finely tuned and not at all naïve, as his statement may suggest.
My instinct, too, becomes more discriminating as time passes. My first
choice or two is instinctive, yes, but subsequent decisions I make based
on my assessment of those initial choices — acrylic paint, India
inks and watercolor have unique characteristics, and not all have an affinity
for celluloid. It becomes a cumulative, informed experience.
But why use colored paints at all, when I reject the use of color imagery
in the applied paper process? Simply, I want color — vivid color
— in my video. I want to endow the imagery with a vitality that
I feel black-and-white alone cannot convey. Past experiments with using
color imagery in the applied paper process have not produced the vibrant
kinds of color that I find paints and inks could give.
I begin painting with India ink, which Brakhage favored in his work. India
ink binds well with the celluloid, is translucent, is fairly versatile
in its application (it creates fine lines when applied with an ink pen
or Rothko-esque washes of color if applied with a foam brush); most importantly,
it allows light to pass through when projected. India ink has its limitations,
too. The ready-made colors come in a fairly limited palette and they do
not blend easily to create new colors. Given their fluidity, they do not
lend themselves to layering in the way a thicker medium like acrylic does,
and my ability to control opacity is limited. Initially, I use a color
wheel to guide my selection of inks, pairing complimentary colors, for
example. But after a few early experiments, where I explore how the ink
behaves as a medium, I begin, like Matisse, to gravitate instinctually
toward a range of colors. Blues and greens emerge as the dominant colors
of my palette early in the process. After I generate a considerable amount
of imagery with these colors, and as I develop the strata and consider
how to represent each one (especially the terrestrial realm), earth tones
begin to dominate.
I also use acrylic paint and ink. These media offer me many things India
ink does not, namely a wider color palette, the ability to create textured
effects with the stroke of a brush or the dab of a sponge, and more control
over opacity and transparency. Acrylic has a tendency to betray the gesture
of the brush stroke in a way India ink does not. A swipe with a flat brush
leaves a textured corduroy-like pattern in its wake which, when scanned
or projected, comes to life as continuous, gently flowing river. When
dabbed onto the celluloid with a flat brush, acrylic creates a visual
texture that is more staccato; when applied with sponge or cotton swab,
it leaves an uneven, mottled texture resembling stone or brick. Distressing
this medium on the celluloid with a wire brush or sandpaper adds another
layer of visual texture. A sharp twist of the brush leaves spirals in
its wake, which dances like bubbles or balls when projected. A hatching
gesture produces thin, reedy lines; sandpaper creates a worn, aged texture.
Rubbing alcohol acts like a solvent; a dribble of the liquid leaves behind
a beautiful trail resembling a dry riverbed.
I also experiment briefly with watercolor, which has a similar capacity
for translucency as does India ink, but also acts like acrylic in that
it can be opaque and receive brush texture well. However, watercolor does
not bind easily with the celluloid, and once dry tends to crack and peel,
making it an unsuitable medium for painting on film. The few filmstrips
I do paint with watercolor I must scan as soon as they dry, and even then,
the paint quickly chips and flakes off. I spray clear acrylic fixative
on the strips once they dry in an attempt to prevent them from deteriorating,
but the paint still peels away after about a week.
Later, I take inventory of which strips I use and which I leave out of
the final video. The majority of strips I select are painted with acrylic;
I use no strips painted with India ink. I find this somewhat surprising,
since India ink is the dominant medium used in previous projects, but
not entirely. Acrylic proves to be the more versatile medium in almost
every way.
THE TRANSFER AND ANIMATION PROCESS
Creating the imagery is but one step in the process. Once the strips have
been assembled, they are animated, which is a two-step process. First,
the imagery is captured digitally through one of two devices: the Steenbeck
flatbed film editor or the desktop computer scanner. Next, the imagery
is imported into Final Cut Pro, a common video editing software package.
There, it is manipulated further and assembled into its final form.
The Steenbeck
Prior to the late 1980s, before digital technologies revolutionized the
way films are edited, flatbed film editors such as the Steenbeck were
the most common means of editing movies. The mechanics of the device,
with its lens and prism, emulate the lens and shutter of a film projector,
breaking the filmstrip down into a series of frames which move through
at a rate of 24 frames per second, creating the illusion of motion as
the image is projected on a small screen. As film entered the video age
in the ’80s, some Steenbecks (including the one I use) were modified
with internal video cameras so film could be transferred to videotape.
The device is fairly simple to operate. The film reel is placed on a motorized
plate to the left, threaded through the projection system, and attached
to a take-up reel atop another motorized plate on the right. A shuttle
controls the movement of the film through the projector, which can be
run at a fixed 24 fps, or at a range of speeds from slow to fast. Detail
suffers, particularly when using a Steenbeck as opposed to a high-quality
professional telecine transfer process. The video camera’s lens
tends to be somewhat nearsighted — the image is soft, slightly blurry
and the fine details are lost. The camera “sees” everything
through a filter of sorts — whites are not truly white, but have
a yellowish cast. Some of this can be corrected, if so desired, in Final
Cut Pro, but not completely. Generally, I treat this as an aesthetic characteristic
of the process.
The scanner
A consumer-grade computer desktop scanner, on the other hand, treats the
filmstrip not as a moving image, but as a static one, akin to a photograph.
I use the scanner in the same way I would if I were digitizing a picture
or a document. I place a filmstrip on the scanner bed; I scan the image
at a particular resolution and import the digital image into editing software
like Adobe Photoshop. Detail is far sharper; color much truer to the original
strip than with the Steenbeck. The scanning process affects how much of
this detail can be seen. For example, Final Cut Pro assumes a screen dimension
of 720 pixels wide by 480 pixels high. A strip of film scanned to fit
these dimensions will fill the video screen, but will not permit much
magnification of the image. Scanning the strip at a greater pixel dimension
than needed to fill the screen allows me to delve into the strip and explore
the subtle detail of the magnified image once it is imported into Final
Cut Pro.
The process fundamentally alters the boundaries of the image, transforming
the strip from being perpetually in motion, evolving and seemingly limited
only by the frame of the screen, to an image with clearly defined perimeters.
Navigating the image is limited to the horizontal (X) and vertical axes
(Y), as well as the third dimension of depth (Z axis). The strip can be
manipulated in image editing software, just as any photograph. Holes can
be cut into the image which, when imported into video editing software,
allow the viewer to peer through the image to layers beyond, be they other
stills or a moving video image. Elements (a particular swirl or blob of
paint) can be extracted from the whole, creating discrete elements that
may operate either in tandem with the source image when animated, or freed
to inhabit the screen on their own accord. Yet it is difficult if not
impossible to escape the feeling of confinement that this photographic
method imposes on the image.
Final Cut Pro
Once the filmstrips are digitized via the Steenbeck or scanner, I import
them into Final Cut Pro. The software functions primarily as a video editing
tool, and serves much the same function as the Steenbeck. Individual video
clips can be played back and forth, edited for content and duration, and
assembled on a virtual timeline to construct a complete narrative. The
program also contains a number of digital filters and effects. Some of
these effects (fades, for example) mimic those that can be created in
film using an optical printer. Other effects govern properties unique
to video (color balance, brightness and contrast, or hue and saturation).
Some of these effects, like a simple fade, function as they would on celluloid,
while others, such as the superimposition, exhibit fundamental differences
between the film and video environments.
Despite this preponderance of digital effects and filters, I limit myself
to a few. One effect I frequently use is the Gaussian blur. This filter
allows me to control the degree to which a layer of video is perceived
as in focus. I use this filter frequently in the terrestrial portion of
the video to create a sense of depth between layers, much like a telephoto
lens on a camera would. Another effect I find useful is speed control.
This effect allows me to control the speed at which the video clips travel,
and indirectly, the mood of the piece. Slow motion may evoke a sense of
tranquility, while a faster velocity may feel urgent or rushed. I also
use the opacity effect frequently. This effect controls the degree of
transparency a video layer has. I use this filter as I do the Gaussian
blur to create a sense of depth by making some layers semi-visible. I
also employ a number of video composite effects, which control how two
or more layers are superimposed.
By manipulating sharpness, brightness and contrast, what were once crisp
images of figures or landscapes become the luminous blobs seen in the
first section of the video. By superimposing multiple layers and adjusting
how they are composited, I can submerge the paper beneath layers of painted
filmstrips in the third section. While these segments are effective, functional,
even hauntingly beautiful, I feel a small sense of loss for the original
filmstrip. Like strata of earth or rock, the unaltered paper process images
exist for a brief moment, and then are buried and forgotten.
It is difficult for me to speak warmly of the digital video portion of
the production process. The computer is where the video comes to life,
and it can be exhilarating to see a filmstrip move and breathe. But using
a computer is primarily a cerebral endeavor. It lacks the tactile, physical
pleasure I find in painting on celluloid; I can’t get my hands dirty
by pressing buttons on a keyboard. Painting engages my whole body. A delicate
line requires a gentle flick of a finger. A distressed swirl, a violent
thrust of the wrist. A wash, the bold sweep of my entire arm. I stand.
I sit. I crouch. Sitting passively in front of a computer for hours in
a windowless room is a poor substitute for the kinetics of painting.
THE SOUNDTRACK
I intend from the beginning to endow the video with a soundtrack. Especially
for people of my generation and younger who were raised on a steady diet
of MTV, audio can vastly expand the emotional and intellectual impact
of a moving picture. Responsibility for the soundtrack rests primarily
with my composer and fellow graduate student Michael Vernusky, who is
pursing a Master of Music degree in composition at the University of Texas.
Our conversations about this project begin during earlier collaborations,
namely Surfacing, which was inspired by his short composition for guitar
and digital media entitled “Selah.” What attracts me to his
work is a willingness to explore the electronic realm of composition,
and especially his ability to use digital media to distort and transform
traditional analog instruments (such as the piano) in decidedly non-traditional
ways (drawing a bow across a block of Styrofoam or the strings of an acoustic
guitar). Given my own interest and experiments in using analog film techniques
within the digital realm, ("Floating in the Ether"), collaboration
with Vernusky seems a logical step.
In constructing a soundscape, I ask two things of Vernusky: avoid recognizable
instrumentation and don’t make the soundtrack melodic. I believe
it essential that the soundtrack reflect the abstract nature of the visual
content. As a culture, we are accustomed to music accompanying an image
in nearly everything we see and use to communicate with: the cinema, television,
commercials, the radio, even our cell phones and computers. When played
or performed within the context of these media, music (especially melodic
compositions) becomes a simple prompt. It assumes a decorative value with
clichéd emotional connotations (to say nothing of the additional
connotations that a recognizable singer or composer adds to the equation):
the lighthearted pop song, the dark and brooding techno score, the stately
classical composition. It is what differentiates non-commercial entertainment
from the commercial, which Gene Youngblood criticizes in stating, “Art
explains, entertainment exploits. Art is freedom from the conditions of
memory; entertainment is conditional on a present that is conditioned
by the past.” I feel similarly about the role of the soundtrack.
An abstract score, like abstract imagery, creates a space for the mind
to wander freely, drawing conclusions and making associations where it
will. A traditional score offers no such freedom, describing instead a
tightly circumscribed and predictable set of conditions.
We begin our collaboration in late fall with a series of informal get-togethers,
as I am painting my first filmstrips. During these first meeting, I describe
the general structure of video and the characteristics of each of the
three parts. Functional questions arise: shall the soundtrack mirror the
imagery? Will it anticipate images? Should it react to the images? Is
the conclusion ambiguous or resolute? Should the imagery inspire the soundtrack,
vice versa, or somewhere in between? We decide that, in general, the imagery
will inform the composition’s overall tone. Beyond describing to
him how I believed certain forms should sound— I must trust that
Vernusky can find the right tones and effects to convey such characteristics.
Just as the visual narrative follows a linear progression, so too does
the soundscape, which Vernusky defines as “a beginning point, traveling
to another point.” Unlike traditional compositions, this composition
does not have a circular or verse-chorus-verse construct. Instead, each
section is endowed with unique sonic characteristics. The first part consists
primarily of staccato tones that occupy the mid- to upper range of the
sonic spectrum: crackles, granular synthesizers, gamelans, white, pink
and brown noise. The crackles heard at the very beginning of the video
— produced when cables are plugged into a 30-year-old analog synthesizer
— are one such example. Is the sound deliberate, or an error? What
makes the sound — a needle on a record, or perhaps static electricity?
Whatever the connotation, it fosters a sense of anticipation. By the third
section, the soundscape shifts into the lower frequency range —
deep bass tones emerge, perceived as much with the body as it resonates
within the chest cavity as with the ear. As the pace of the visuals slows
dramatically, the audio stretches out, tones and effects linger.
Vernusky and I work independently of one another for the most part. Doing
so offers the advantage of allowing us each to work at our own pace. The
disadvantage is that we meet infrequently and end up working in a vacuum
without immediate feedback from one another, which is disruptive when
one of us is on a creative roll. On more than one occasion, Vernusky is
compelled to stop working because I have not yet assembled sufficient
visual material to accompany the audio. This comes to a head when I find
myself unable to bridge the terrestrial and atmospheric sections of the
video — a two-minute gap in the picture — and the composer,
without visual material to guide him, ceases work for two weeks. I eventually
resolve this issue to my satisfaction, although I cannot help but wonder
if the idle time disrupts Vernusky’s own workflow.
These disruptions and periods of non-communication result in tension between
the audio and video, moments when certain sound effects seem to come out
of nowhere, or have little connection to the images on the screen. One
such instance is found during the transition between subterranean and
terrestrial strata, when the white swirls slowly dissolve into the blue/green
strip. In this case, the composer articulates the violence of surfacing
of arriving at this new stratum far more eloquently than I do with the
painted visuals. There is, I think, a moment of discomfort onscreen as
the audio and video clash ever so slightly. In other instances, the two
elements integrate seamlessly. An outstanding example of this is can be
found in the sequence that follows the swirling imagery midway through
the terrestrial section. During one of our meetings, I describe this image
to the composer as a hot, dry desert, a calm if lonely place. Vernusky
responds with a sparse soundscape of low-frequency rumbles and hollow-sounding
effects that evoke images of winds blowing through empty canyons.
This tension is, I believe, exacerbated further by the fact that at no
point do Vernusky and I rigidly synchronize the audio and video. Instead,
Vernusky composes by watching the video and loosely timing his composition
to corresponding imagery. During occasional get-togethers, we analyze
how the two elements function in tandem. Sometimes, certain tones and
effects he employs fit the video to a T; at other times, they are ill
placed, but easily integrated elsewhere. At other points, the instrumentation
doesn’t work at all, and is promptly removed.
In general, I am quite satisfied with the soundtrack, although I question
how equitable a process the collaboration has been. Looking back on the
experience, I acknowledge relying less on Vernusky’s score to inspire
and motivate the imagery than vice versa. It is to his credit that he
is able to subvert his own artistic ego in deference to mine in dictating
the overall tone of the video. While he has admitted on occasion that
this is a minor frustration, he has never once let it dampen his enthusiasm
for the project. And therein lies, I believe, the larger tension between
film or video and audio. In a typical narrative, the music serves a decorative
purpose; in a music video, the case is often the reverse. To expect that
sound and image can inspire one another equally is a tall order indeed.
I do not think such interdependence is impossible, but given my experience
with "Means and Meditations," I believe it requires working
much more closely than Vernusky and I were able to do.
INTERPRETATION
The video does not exist in a vacuum; it exists in a public sphere, where
it offers a discourse to those who see it. The video is a “text”
in the sense that it must be “read” in order to be understood,
its codes deciphered, its messages received. In turn, these interpretations
construct a larger language that shapes the video’s identity in
this public sphere.
Messages and codes
In "Image - Music - Text," Roland Barthes argues that the motion
picture and other visual media such as painting carry two distinct messages:
denotative and connotative. As with the photograph, the denotative messages
(a woman, a house, a knife, and so on) are straightforward. Unlike the
photograph — a singular moment in time, forever frozen — the
motion picture moves, the singular images interact with one another and
take on symbolic meaning. The woman (in this example, Maya Deren in "Meshes
of the Afternoon") confronts her doppelganger in a house; the knife
becomes a weapon she uses to slay double. To interpret and comprehend
coded visual communication like this film, Barthes might say, the viewer
is compelled to draw upon on certain knowledge and experiences, both individual
and collective. Indeed, he concedes, even the representative photograph
carries a code embedded within that the viewer must unravel in order to
fully comprehend.
But what of the abstract moving image? What are its codes and messages,
and might a viewer be able to comprehend an abstraction using the methodology
Barthes describes for photography and traditional cinema? The code embedded
within my video is the visual vocabulary compiled in the process of creating
the video and its accompanying imagery. Only I know it precisely; it is
a code of organization (as opposed to interpretation). The message (or
theme) is of a journey, or transition, between three planes. But what
of the viewer, who is not privy to such knowledge (and highly unlike to
encounter this report prior to viewing the video)?
In traditional cinema, Barthes writes, imagery is bound with uncertainty
concerning the meaning of objects. This uncertainty is resolved by drawing
upon knowledge and experience. There exists a generally accepted code
of cinematic communication that most film employs and most viewers understand.
Elements of this code may govern structure, such as the Kuleshov effect,
which states that shot A, when combined with shot B, will produce a third
meaning, C. Or, they may govern narrative and genre, such as the timeless
dramatic conventions of man versus man, man versus nature, man versus
himself, etc. Traditional cinema may play with these codes (the non-linear
structure of Quentin Tarantino’s "Pulp Fiction" or symbolism
of Maya Deren’s "Meshes of the Afternoon"). But many viewers,
at least those familiar with Western cinema, will expect films to have
a (reasonably) satisfying narrative conclusion, that a musical soundtrack
is designed to codify our emotional experience, and that the imagery will
contain individuals, famous or otherwise, who behave with a prescribed
set of characteristics we all will be able to identify with.
With abstract imagery, this uncertainty is exacerbated. There is no representational
imagery, few familiar figures, no dialogue or text (apart, perhaps, from
the title); even a melodic soundtrack is absent. In other words, the audience
is denied many of the traditional cues of cinematic comprehension. Without
these elements to answer the question “What is it?” —
much less provide the viewer with what Barthes refers to as a “correct
level of perception” (in traditional cinema, a clearly identified
protagonist, for example) — the responsibility for interpretation
and comprehension is the viewer’s burden. They must draw on their
own knowledge (experiential, cultural, historical and most importantly
aesthetic) to invest in images like the painted 35mm filmstrip resembling
a cosmic nebula. This in turn evokes emotions, trigger memories and conjurer
internal narratives with each subsequent viewing. What sort of knowledge
might assist a viewer in watching and interpreting my video? An understanding
of abstract art helps, even if it is only the ability to recognize it
as a particular style or movement (something not particularly difficult
in an age when posters of Mondrian’s and Picasso’s paintings
are sold at the local mall). An appreciation of experimental film and
video helps, too (again, not difficult in an age when film festivals are
held in nearly every city). People generally acknowledge that there are
many ways of comprehending a narrative beyond that of conventional filmmaking
In doing so, each person creates a personal lexicon. This lexicon functions
as a narrative architecture, an interpretive template to superimpose on
the apparently unarticulated lexicon of the filmmaker. But like anything
that is grounded in the textual world, any given lexicon is not the finite
expression of the language of the image. While some elements can be readily
articulated (“cosmic”), other elements may elude description,
or those descriptions may be poor substitutes for the immediate experience
itself. Likewise, there is no single lexicon that can (or even should)
be developed for this video; any given individual can generate multiple
readings of a single entity. Furthermore, as Barthes notes, a complete
language of the image includes the sum total of these lexia as they accumulate
over time, as well as allows for random chance to inform the language
as well.
The image as text
It is the abstract image’s limitless capacity to convey meaning
and receive interpretation that makes it so beautiful to work with and
to appreciate. “An absence of meaning full of all meanings,”
as Barthes put it. But he questioned whether purely “naïve”
(literal) imagery could exist, at least in the realm of photography. Can
such “naïve” images be found in the abstract? Doubtful.
In contemporary American society, the abstract image is nearly as ubiquitous
as the advertising photograph. Abstractions can be found in the graphics
that ESPN superimposes on the sporting events it televises, and in the
logos of Fortune 500 companies like Lucent Technologies (as well as the
advertising these companies generate). Such imagery may not be posses
the clear articulation of the advertising photograph, but it harbors intentions
nevertheless. Barthes, I believe, would argue that the abstract image
is no different than the advertising photograph — both contain denotative
and connotative meaning that can be received and understood, and both
are subject to the dictates of the text, figurative and literal.
There is, first, the literal text, embodied by the title itself. Even
placed at the video’s conclusion, the title is loaded with meaning
in its own right. Beyond that (especially in the worlds of the film festival
and gallery show) lie the printed synopsis, the artist’s statement,
the curator’s remarks, the critic’s assessment. The mere mention
of the artist’s name in relation to a given work can conjure up
associations and expectations. All of these point the viewer toward certain
signifieds and away from others, intended or not. This repressiveness
of the text, as Barthes describes it, places the video in a straitjacket,
no matter how much I may want the abstract imagery to exist in a space
devoid of implied or suggested meanings.
What does the title, "Means and Meditations" imply? Using the
dictionary as a guide, the word “means” can be defined in
several ways; it can convey or denote; it can signify or represent; it
can convey or indicate; it can have as a purpose or an intention; it can
destine for a certain purpose or end; it can have as a consequence; bring
about; or it can imply value. In this case, it is primarily expressing
a purpose, that of meditation. What of “meditations”? Again,
the dictionary offers ground rules: first, it suggests repeated acts of
meditating. What is meditating? A devotional exercise of or leading to
contemplation; it is also a contemplative discourse, usually on a religious
or philosophical subject. In this case, it functions as the former. The
title, then, serves an anchor, linking the image to meaning. Given the
abstract nature of the imagery, the title likely will be questioned as
the video is interpreted. Does one meditate upon the images upon the screen?
Who is doing the meditating? What if one does not, or cannot, meditate?
Ultimately, each person will bring their own connotations to the video,
which in turn will generate the questions they must ask if they are willing
to interpret and understand what they see.
There exists figurative text beyond the literal. These are image and sound,
and they can be similarly read. Because both are abstract, they lack a
clearly denotative message. There is no woman, no knife (as with "Meshes
of the Afternoon," for instance) to readily identify in my video,
only color and form. Despite being an apparent blank slate, there exists
a general cultural knowledge that can inform interpretation. For example,
we live collectively in what once was referred to quaintly as “the
space age” — satellites, rockets, and the moon landing are
no loner the stuff of science fiction. As such, most of us have at some
point or another seen a Landsat satellite image of the earth, or a picture
of a distant galaxy taken by a long-range telescope. There is, given this
general cultural familiarity, a good chance that the portion of the video
I refer to as a “nebula” may evoke similar cosmic connotations
for someone else.
The soundtrack offers clues as well. We live in a mechanized society,
surrounded by the noise of machines. Powerful internal combustion and
rocket engines emit deep bass rumbles. Computers and other electronic
devices hum and whine. The crackle heard at the very beginning of the
video may evoke the nostalgic image of a record player, or perhaps the
static of a faraway radio station. Sounds such as these can evoke stronger
associations when coupled with images. The low-frequency tones at the
end of the video, in tandem with the cosmic imagery, may suggest a rocket
ship traveling through the deepest reaches of space (something anyone
who has seen a science fiction film can relate to). The tones heard at
the beginning of the blue-green terrestrial imagery (which contain digitally
altered recordings of a faucet dripping into a sink), might imply wetness
or moisture. Like the imagery, these audio clues will be mediated by the
viewer’s individual and collective knowledge and experience.
Although I am conveying a narrative through use of abstract imagery, the
imagery constitutes a language nevertheless. It is a familiar language,
too, one that has infiltrated the popular culture via the paintings of
Jackson Pollock and the psychologist’s Rorschach ink blots (to cite
but two examples). It is because of this cultural familiarity with abstraction
that "Means and Meditations" can be read and understood as a
more representation film or photograph might. It is abstraction’s
affinity to convey and receive any number of meanings and interpretations
that makes it so personally enriching.
INFLUENCES
Every artist, no matter how original, is both influenced by and reacts
against precedents established by artists before him. My initial film
education at the University of Colorado exposed me to a canon of classic
postwar American experimental films by Maya Deren, Stan Brakhage, Kenneth
Anger, Bruce Connor and Hollis Frampton, to name but a few. These filmmakers
exerted a profound influence on my earliest work and taught me to view
the ordinary in extraordinary ways. At the University of Texas, I continued
to learn about experimental filmmakers, among them Jordan Belson, James
and John Whitney, Scott Bartlett and Dan Sandin.
Brakhage has the greatest influence on me. His handpainted films have
long appealed to me as both a maker and aficionado of experimental film.
When I was a student at Colorado, Brakhage was a larger-than-life presence
among the faculty. I had the opportunity more than once to watch as he
optically printed his painted filmstrips. My initial efforts at painting
on film are attempts to emulate the techniques Brakhage used. Other artists,
particularly Bartlett and Sandin, exert an indirect influence on my work.
Bartlett’s 1967 film "Off / On" remains a landmark for
its merging of filmed and videotaped footage into a seamless abstract
narrative. It possesses a visual richness and energy that I have yet to
encounter in another films; it moves me in a way few other can. Sandin,
who worked exclusively with videotape and analog video processors in the
1970s and ’80s, remains of the few artists to fully exploit the
merger of video and computer technology and how the two in tandem could
fundamentally alter everyday imagery. Seeing their work encourages my
own experiments in combining analog film and digital video technologies.
Today, experimental film and video artists continue to work with abstract
imagery, carrying on the traditions established 30, 40, even 50 years
ago. Some, like Barbel Neubauer of Germany ("Moonlight") and
Richard Reeves of Canada ("Linear Dreams"), scratch or paint
directly on the filmstrip, much like Brakhage, Norman McLaren and Harry
Smith did in their work. Dutch filmmaker Joost Rekveld uses film to explore
the abstract qualities of light itself ("#23.3," "Book
of Mirrors"), while Austrian filmmaker Anna Krautgasser ("Rewind")
works strictly in the digital realm, creating computer-generated abstractions
set to electronic music composed by DJs. At the same time, these contemporary
artists are moving out of the film festival circuit and gallery space
and into newer venues, including raves and digital media forums.
Local institutions such as the Austin Museum of Digital Art and international
organizations such as the iota Center in Los Angeles and ARS Electronica
in Germany guarantee that abstract experimental film and video will continue
to have a home in the future.
Where does my work fit within this vast historical and contemporary body
of work? I am clearly influenced by historical precedent and incorporate
some historically documented techniques, yet my work differs dramatically
in other aspects. Although some of my source material relies on the filmstrip
as its base medium, not a single frame is manipulated through rephotography
as in the case of Brakhage. I also do not rely solely on the filmstrip
as image-receiver as do McLaren and Reeves. My work is not generated entirely
within the computer, as is the work of digital pioneer John Whitney and
contemporary artist Krautgasser.
My work evolves within and between these analog and digital worlds. I
am using existing video technology in unconventional ways to manipulate
imagery that has been inserted into a digital environment. While Final
Cut contains many of the same properties and effects of more traditional
video editing software, it is not generally regarded or even marketed
for such capabilities. Dan Sandin’s work of the 1970s and ’80s
is a forebear, too, made using bulky analog video processors — which
relied on a tangle of patch cables, knobs and buttons to process the video
signal — and primitive digital computers that have less processing
power than a cell phone or Palm Pilot today. Likewise, the miniDV and
DVD technology on which these consumer-grade video editing software packages
are based has a far greater resolution and fidelity than the analog video
technology of his day. It is in occupying this unique middle ground that
my video stands apart from my predecessors and contemporaries. It simultaneously
takes its cues from the past and the present.
CONCLUSION
Documenting the creation of this video has given me a newfound appreciation
for the process of making and how it informs the finished product. I have
become more critical of my artistic choices, which in turn I believe makes
me a more conscientious creator. Treating each element as a precious commodity
and critically assessing its worth has given this video a focus that has
been lacking in many previous projects. It is my most deliberate, methodical
and articulate work to date. I cannot speak to whether or not the video
will enjoy any measure of critical or popular success, but in some ways,
it has already succeeded by surviving the long gestation period and emerging
whole in the world. This is, in itself, an accomplishment. |